<output>
Frozen Surface Geometry
- <output> - <general> - <frozen_surface_geometry>
-
- true
- The “frozen geometry” output combines the geometry inside the Overset Mesh region at its initial state with the associated transient data. This facilitates the creation of dB maps for rotating geometries and advanced other data processing. Additional *_frozenGeometry.geo, *_frozenGeometry.case, and *_frozenGeometry.sos files are created for the general surface output. The *.data files are reused from the rotating (non-frozen) output.
- false (default)
- <output> - <partial_surface> - <partial_surface_instance> - <frozen_surface_geometry>
-
- true
- Similar to the general surface output, the “frozen geometry” output for partial surfaces combines the geometry inside the Overset Mesh region at its initial state with the associated transient data. Additional *_frozenGeometry.geo, *_frozenGeometry.case, and *_frozenGeometry.sos files are created for the respective partial surface output. The *.data files are reused from the rotating (non-frozen) output.
- false (default)
High Fidelity Mapping
- <output>- <high_fidelity_mapping>
- High-fidelity mapping improves the mapping of boundary voxel data to a (in relation to the local voxel size) coarser surface mesh. For this purpose, the surface mesh is internally split into finer virtual triangles, and the data obtained is then averaged and written on the original coarse output triangles. This feature improves the output quality for CAA/GHN purposes while maintaining a reasonable output size and is controlled by the following parameters:
- <max_relative_edge_length>
- Default value: 1.0
- <output>- <high_fidelity_mapping> - <high_fidelity_mapping_instance>
- <active>
- true
- Similar to the general surface output, the high-fidelity mapping on a specific surface.
- false (default)
- <max_relative_edge_length> (see above)
- <parts>
- <name>
- The part(s) on which the high-fidelity mapping should be output. Several parts can be called in the same instance. The specified names must exactly match the respective part names in the STL file.
Specific for Overset Cases
- <output>- <general> - <mesh_displacement>
-
- true
- If set to true, mesh displacement will be written out. Can be used everywhere except for monitoring surfaces and probe output.
- false(default)
- <output>- <general> - <time_varying_geometry_output>
-
- true (default)
- If set to true, time varying geometry output will be written out.
- false
Note: If time_varying_geometry_output is set to false, the geometry is exported at iter=0 and new geo files are not written every time the output is called.
Snapping Probe Points to a Specified Part
Note: Cannot be combined with probes using a specific probe radius.
Surface probes retrieve data from the triangle center nearest to the indicated
location. It is possible to indicate the part that is targeted for the surface probe
to avoid probing on an undesired part, for example, in geometries with small gaps
between parts. This is indicated in the solver deck as follows:
- <output><single_probe><single_probe_instance>
- <parts>
- <name>
- List of part names that contain the eligible triangles for this probe. The probe will snap to the triangle whose center is closest.
- <output><probe_file><probe_file_instance>
- <parts>
- <name>
- List of part names that contain the eligible triangles for this probe. The probe will snap to the triangle whose center is closest.
- <output><probe_file><probe_file_instance><source_file>
Another option is extending the probe file with a target part name. The probe_file.csv should then contain the following columns:
<x_pos>;<y_pos>;<z_pos>;<description>;<part_name>
Note: Part
names indicated in the probe_file.csv will be used, even if
<probe_file_instance> points to another part, that
is, the parameter <parts><name> has lower priority
than the entry in the probe_file.csv
file.
Note: Parts can be those listed in the input
.stl file, but also internally created parts: triangles
located on a part inside an overset zone can be assigned as
original_part_name_overset; triangles located on baffles can be assigned by
original_baffle_part_name.uFX_baffle_front or
original_baffle_part_name.uFX_baffle_back. If a baffle part is used without
specifying .uFX_baffle_front or .uFX_baffle_back, then the front side will be
used.