Cylinder Graphic
Create Cylinder Graphics
- From the browser, select the system to which the graphic is to be added.
-
From the Geometry ribbon, click the Primitives tool set and select the
Cylinder graphic to invoke the create/edit
context.
A graphics guide bar for entity creation appears.
- Optional:
Select the Pair check box to create a pair entity.
A graphic entity, like most of the entities that are created in MotionView, can be a single entity or a pair entity. Pair entities help in creating models which have symmetric properties.
- Optional: Clear the Create Body option check box to create the graphic with an existing body as its parent. When this option is selected, a new body will be created for the graphic.
-
Select a point origin reference (Origin) using one of the following
methods:
- Click on an existing point in the modeling window.
- Hover and click on a CADGraphic location (an edge corner, center, or surface center). A new Point will be created at this location.
- Use the Alt key to highlight the mesh of a CADGraphic or FileGraphic. Hover and click on a node. A new Point will be created at this location.
- Use the Advanced Selector
to pick an existing point.
- Optional:
Click
to reset the entity selections and start over.
-
Once the reference selections are made, create the graphic using one of the
following methods:
- Click
on the guide bar to create and orient the entity. Next, use the microdialog to edit/orient the graphic.
- Click the
button that appears at the mouse location in the modeling window. Next, use the microdialog to edit/orient the graphic.
- Click
to create the entity and exit the guide bar selections.
- Click
- Optional:
If the graphic is a pair entity, first distinguish between the
Left and Right sides on the
microdialog in the modeling window, and then edit the properties.
Note: When defining a pair graphic, use pair entities for Body, Origin, and so on. A pair graphic can be defined on a single body also.
-
Use the Orient Marker icon
on the microdialog in the modeling window to change the orientation using the Orientation tool.
- Enter the dimensions of the cylinder graphic on the microdialog by providing values for Length, Offset, Radius 1, and Radius 2.
-
Click
to create the entity and exit the microdialog selections.
Edit Cylinder Graphics
-
Edit using the Primitives tool:
-
Using the Entity Editor:
- Select the graphic that needs to be edited. Its properties are listed in the Entity Editor.
-
Activate the Body or
Origin collector and pick another body or
point from the modeling window respectively or
click on the
icon next to the collectors to use the Advanced Selectors.
- Graphics Properties
-
Property Description General Label Descriptive label for the entity. Varname Variable name of the entity. ID Integer identifier. Active Active state of the entity (True or False). Entity is deactivated if False. Body Parent body that the graphic belongs to. Origin Point of origin of the graphic. Align Method Select the method for aligning the cylinder axis along a direction – Point | Vector. Point/Vector Select a point at the other end of the cylinder or choose the vector that defines the axis of the cylinder. If Point is chosen, pick a point in the modeling window or through the Advanced selector
.
If Vector is chosen, pick a vector through the modeling window or through Advanced Selector
.
Properties Autolength If Autolength is selected, the length will be automatically calculated based on the distance between two endpoints. Length Manually enter a value for the desired length of the cylinder graphic. (Applicable only when Autolength is off)
Offset Define the distance by which the origin of the cylinder is offset from Point 1. Radius 1 The radius of the cylinder at one end. Radius 2 The radius of the cylinder at the other end. Type Choose how the cylinder graphic will be capped: - Cap both ends - The hollow cylinder graphic is closed at both ends.
- Cap beginning - The hollow cylinder graphic is closed at the end specified by the first point.
- Cap end - The hollow cylinder graphic is closed at the end specified by the second point.
- No Caps - The cylinder graphic is not capped.
Material Select a material to associate with the graphic. Materials provide more precise control over an entity's visual properties by defining the behavior of an object's reflected and emitted light. By adjusting the light properties of a material, entities can be made to look more realistic. For example, materials can be defined that make an object appear chrome plated, glassy, metallic, and so on.
Refinement level The refinement level sets the mesh coarseness level for MotionSolve. MotionSolve will use a tessellation scheme to represent the graphic object during solution. Refer to the <Post_Graphic MotionSolve statement for additional information. Material inside Selecting the Material inside check box sets the normals such that the graphic will act like a solid object. For contacts outside of the box, activate on this option. If the contact is to be detected from inside the box, clear this option. Inertia Properties (*for Cap both ends only) Expand the Inertia Properties section and review the mass and center of mass coordinates for the graphic (Mass, XX, XY, XZ, YX, YY, YZ, ZX, ZY, ZZ, X, Y, Z). Appearance Visible Controls the visibility of the entity on the modeling window. Color Select a color from the palette to change a graphic's color. Mesh Select a mesh mode: - Mesh Lines - Shows all the mesh lines of the H3D graphic.
- Feature Lines - Shows only the prominent feature lines of the H3D graphic.
- Edge Lines - Shows only the edge lines of the H3D graphic.
- No Lines - Hides all the lines on the H3D graphic.
Shade Select a shading option: - No Shading - Hides all of the shading on the H3D graphic.
- Opaque - Sets the display mode to Shaded. Sets the surface representation of the H3D graphic to Opaque.
- Use Material - Sets the transparency as specified in the material (Applicable when the color is assigned from the material list).
- Transparent - Sets the surface representation of the H3D graphic to transparent.
Note & Tags Note Optional descriptive note. Attachment Candidates Add tags for the entity as possible attachments to Systems/Assemblies/Analyses. Tip: To avoid the graphic being visible during MotionSolve result animation, set the graphic's attribute hide_in_post to true using the *Set() statement in MDL. This option will set the graphic component's visibility to be turned off when the result H3D is loaded in HyperView. Refer to the *Graphic() documentation in the MDL Reference Guide.